Narratives and Storytelling Methods in Secret of the Monkey Island
While video games and art are fundamentally different they do share many qualities. (Difference being in the role of user or consumer - in art you can only observe and interpret the information - whereas in a video game you interact with the game.) What they do share is storytelling, evoking emotions, thoughts and reactions. In the classic LucasArts title from 1990, The Secret of the Monkey Island , these differences become less apparent, truly blending art with interactive media. The story is the focal point of the game and in your face constantly. As a traditional point-and-click adventure game, free choice is merely an illusion and has no consequence on the game progression whatsoever. The player's role is reduced to triggering and watching scripted and written events take place. There's no real failure state, which is often cited as a necessity or one of the main characteristics for any video game (or any game for that matter). The game involves many real-time cut...