Tekstit

Burial: the elusive artist

Kuva
It’s a standard in today’s media for artists of all fields to get active on social media platforms. Instagram, Twitter, Snapchat Facebook – you name it. It’s easy, free advertising and marketing for the performers as they have all the tools imaginable to get closer to the fanbase with these services globally. Famous people are writing autobiographies, doing interviews, different advertising campaigns and just getting themselves out there in general, be it the news, TV or social media. Rewind back to 2005, when Facebook was just a little inside website for US colleges, there was no Twitter, not to mention the social medias of the current smartphone era. There was MySpace, which was specifically targeted for music artist and fans. It was commonplace for artists of the early 00s to rise to popularity and major label deals through it. One of them was Burial, an electronic music artist from London, UK. Eerie, chilled and soulful electronic beats that quickly garnered cult fol

Narratives and Storytelling Methods in Secret of the Monkey Island

Kuva
While video games and art are fundamentally different they do share many qualities. (Difference being in the role of user or consumer - in art you can only observe and interpret the information - whereas in a video game you interact with the game.) What they do share is storytelling, evoking emotions, thoughts and reactions. In the classic LucasArts title from 1990, The Secret of the Monkey Island , these differences become less apparent, truly blending art with interactive media. The story is the focal point of the game and in your face constantly. As a traditional point-and-click adventure game, free choice is merely an illusion and has no consequence on the game progression whatsoever. The player's role is reduced to triggering and watching scripted and written events take place. There's no real failure state, which is often cited as a necessity or one of the main characteristics for any video game (or any game for that matter). The game involves many real-time cut

Introduction and such

This is my blog for Media channels & platforms. I wrote a bit about myself for this introduction. TL;DR : Summer theatre, photographing and working at photo studio, some radio, graphic design, web design. From Joensuu to Tampere. How did I get into the media studies? I was always drawing, writing, reading, playing music as a kid, but I kind strayed away from that during teens. Joined a professional summer theatre group Teatteri Traktori and took part in it for 5 years. First it was just fun activity for children and some additional spice to the show. Year after year, the responsibility grew and towards the final years it was a full-time job with an actual pay. It was fun and I learned so much but I didn't particularly enjoy the acting part. I preferred working in the background and would do anything from working on the set, sawing (with a chainsaw), painting signs, directing traffic, selling tickets to operating smoke machines and much more. At 15 I quit that and we